The GameCube version also includes a "Now Loading" variant. It also does not double as a progress bar.
In the GameCube version, the text is located in the bottom-right or top-right corner of the screen, in a generic white font.
Some have to do with inconsistency in the port (for example, some windows still reflect the original Dreamcast graphics). However, many glitches were not fixed, and some new ones were actually added. Changes (mostly minor) were made within the levels themselves in an effort to help solve some of the game's problems concerning collision detection.In Free Camera mode, it rotates the camera around the player. In Auto Camera mode, the C-Stick can be used to get a first person view of the environment. A Camera option was added to the pause menu, allowing the user to select either the original Auto Camera or the newly added Free Camera, which is usually closer to the character.Some sound effects, such as when collecting rings and emblems, were lower in pitch, while the losing rings sound effect was higher in pitch.Cutscenes ran at a lower framerate, but this seemed to have been intended, for cinematic purposes. Unfortunately, due to hardware limitation, the game frequently skipped frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects were displayed, and/or where the Dreamcast version did not slow down (however, some effects that caused slowdown before do not affect the framerate in the GameCube version). The original 60 FPS framerate was restored.The textures were also redone from scratch, replacing the old cloth-like look with a more lustrous appearance.
Shading technology was also implemented for effects such as rippling water, though these were not present in the PC version.